2D Artist / Animator

GEAR SEVEN

СтранаРоссия
ОтрасльИскусство, развлечения и медиа
СпециализацияДизайн и графическое искусство
ЗанятостьПолный день
Формат работыУдалённо
Опубликовано 5 ноября 2026 г.

You are the studio's first artist. You set the visual style and the feel of our games, then grow into art lead. What you will do - Set and keep the style: a style guide (palette, light, outline, proportions) so that 200 items and every screen look like one game - Draw 150–200 item icons that read at a glance, even for players with weaker eyesight - Design game screens: shelves, baskets, the counter, mechanics (ice, paper bags, boarded-up shelves, hammer, key), boosters, buttons, pop-ups and the win screen - Bring the juice together with the Unity developer: effects for collecting a basket, rewards, the win, and a response to every player action - Make 3–5 quick setting variants for ad creative tests - Create the app icon and store screenshots, later creative materials and seasonal skins What you should have - Casual puzzle work in your portfolio: sort (goods, water, ball sort), match-3, triple match, tile, merge, block, hidden object - At least one case at the level of today's top-100 puzzle games - Game juice: effects, reward and action animations, colour and light that make the game feel good. Show it as video or GIF, not only static images - AI in your daily work: you do the most with AI and the least by hand, and the result does not look like raw generation - One consistent style across a large set of assets, and speed - A good eye: you know what top puzzle games of 2025–2026 look like and why their art works - You understand how assets live in Unity: atlases, sizes, 9-slice, particles - Independence: you suggest options instead of waiting for a brief for every icon - Tight deadlines: you are ready to work at full speed from day one - Plus: art education (colour theory, composition), Spine or other 2D animation, Unity VFX, ad creatives, UI for an older audience Include in your application: portfolio link; an example of your work on a casual puzzle game and what you did personally; 1–2 videos or GIFs with animation or effects. Shortlisted candidates will be offered a test task.

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