We're working with a mobile game studio whose games have reached 200M+ downloads. They create casual and ASMR-style games where visuals are a core part of the experience — flowing paint, dynamic grass fields, glitter, and other satisfying real-time effects. We're looking for someone who enjoys experimenting with graphics, inventing new rendering techniques, writing shaders, and making unusual visual effects run smoothly on mobile GPUs. What you'll do: Build original graphics technologies and write shaders, Optimize unconventional rendering algorithms for mobile devices, Create satisfying real-time visual effects and animation techniques. What we're looking for: 1+ year of hands-on experience with shaders, rendering, and real-time animation, Experience with Unity + HLSL; Unreal Engine / GLSL experience is also considered, Good understanding of the graphics pipeline and mobile GPU limitations, Strong math skills: trigonometry, vectors, matrices, Experience with code-driven animation: functions, motion physics, tweens, easing, A good eye for color, composition, and visually satisfying effects, Visual examples of your work — videos, projects, ShaderToy, ArtStation, etc. What’s offered: Fully remote work with a flexible schedule, Creative freedom, a startup atmosphere, and minimal bureaucracy, Paid weekly time to work on your own pet projects during working hours. Location: open to candidates based outside Russia and Belarus. The hiring process includes a test task.
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